You’ll all be happy to hear (I’m sure) that I have begun the laborious task of updating Pixelmon to Minecraft 1.7! It’s going to be a big job, getting all the old code into a new 1.7 environment brought up over 41,000 errors! So far after a few hours hard work I’ve got it down to 35,000. Bear in mind that removing the errors is just the first step (though it is also the longest) and after that it will be the work of making sure everything still works.
I’ll keep you all updated on the progress.
In the meantime, Rhonim is going to be finishing up work on the 3.0.3 patch which contains a number of fixes. That shouldn’t be too far off
Als kleines Dankeschön für die hohe Userzahl findet dieses Wochenende eine Aktion statt.
Jeder User der den Server unterstützen möchte und für V.I.T spendet bekommt von mir ein Zufallsshiny dazu. Ich danke euch
Also have the release of a new lightweight version. Has more compressed assets which should ease the load a bit on some older graphics cards and may fix some of the issues out there. (It’s around 40 MB smaller but can cause a few graphics glitches) Mirror 1
Reworked Pokemon Spawner Block
– Now has a set of different spawning routines selectable via a new button. Allows you to set it to different spawning modes, underwater, in air, air persistent, etc.
Tweaked Trainer Editor
– Stand still trainers can no longer be pushed.
– Stand still and engages trainers don’t look around
Made a bunch of pokemon rideable
Bird shrine spawning is now on by default
Flying pokemon now kick you off if you fly into water and they can’t surf
Added new mewtwo model
Fixed pokemon staying out after being deleted
Fixed spawner’s scrollbar
Fixed aggression settings in pixelmon spawner
Fixed apricorn trees glitching out and going invis
Fixed pokemon and trainers initiating battle
Fixed poliwhirl and magby’s evolutions
Fixed a severe cpu bug with trainers
Multi block item won’t be removed if fail to place in survival
Apricorns drop 1 block higher
Fix to crash with evolution level with held item pokemon if leveled without a held item
Fixed a tile entity crash
Fixed legendary spawning to support those legendaries who spawned outside of day time
Fixed pigey’s flying models scale
Sorry for the lack of news of late, been quite busy. I have however been working on a large bunch of fixes and a long list of tweaks to 3.0. The trainer editor has got heaps of tweaks and I’ve been in consultation with CraftBattleDuty and CavemanFilms with it during the process to ensure it covers all the things that are needed for custom maps. For instance, standStillAndEngage trainers will point one direction and engage anything in their sight and all standStill type trainers can’t be pushed.
Along with those are fixes for all the little glitches and bugs that I’ve seen reported like trainers despawning, some legendaries not being registered, a cpu overloading issue, some tweaks to memory usage and many more.
The patch will be out shortly (inside the next 48 hours) and then we move on to the port to 1.7. I know you’ve all been anxious to see us move there and we have too but forge only went stable 1 week before we launched 3.0 so we stuck with 1.6.4 till we’d done with that release.
Exciting times ahead!
PS. if you have any other issues that need fixing, stick them on the forum, don’t reply to this post with them